The magic of krynn d 1, p.4
The Magic of Krynn (d-1),
p.4
For a moment Tasslehoff thought the Magus didn't believe him. "You put it on and appeared here. A ring that teleports the wearer." The Magus appeared to consider this possibility.
Tasslehoff shrugged. "Well, it's got its positive and negative aspec-"
"Take it off," said the Magus.
"Take it off?" Tasslehoff questioned weakly, his grin fading. "Uh, well, I'll try if your big friends will let go of me."
The Magus gestured, and the undead automatons released their grip on the kender's arms, dropping him to the floor. Getting up, the prisoner rubbed his muscles, sighed, then grasped the ring tightly. He pulled and tugged until his face turned red, but his actions had no effect.
"Let me try," said the Magus.
Instinctively, Tasslehoff hid his ringed hand. Though he didn't fear the Magus, he was not eager to have the Magus approach him, either.
The Magus spoke a few words, and the air was suddenly charged with power. A nimbus of light appeared around the Magus's right hand, which he held out in Tasslehoff's direction.
"Show the ring," said the Magus.
Tasslehoff reluctantly held up his hand, hoping the spell would not blast his arm off. With gentle confidence, the Magus reached out and touched the ring.
A blinding flash of green light filled the room, followed by a loud thump. Tasslehoff jerked his hand away in surprise, but he was uninjured. When his vision cleared, Tasslehoff watched as the Magus slowly crawled into an upright position on the other side of the room. The flash had tossed the Magus away like an old stick.
"Wow!" said the kender, his eyes widening. "The ring did that? I had no idea…"
A long hiss escaped the Magus's lips. Tasslehoff stopped speaking immediately. For perhaps a minute the Magus said nothing, then he dusted off his robes and looked at the automatons.
"Take him," the Magus whispered. His voice reminded Tasslehoff of the closing of a mausoleum door.
"Well," Tasslehoff said to himself, his voice echoing from the walls of his cell, "I guess I've been in worse predicaments."
Unfortunately, he couldn't think of any worse than the one he was in now. He almost believed that the gods of Krynn were angry with him and that they were toying with his final punishment even now.
He racked his brain for some sin he may have com mitted, other than cursing or borrowing things without putting them back where he found them. Other people called it theft, but that term made him wince. It was handling, borrowing, not stealing. There was a difference, though the distinction was rather hazy to Tasslehoff and he'd never quite worked it out.
He rolled over and sat up. The automatons had cast him in the cell after leaving the Magus's chamber, and he had only a low-burning candle for light. Tangled spiderwebs hung from the ceiling. Listlessly, Tasslehoff tapped his hand against the floor, and the ring clicked out a lonely rhythm.
I SHOULD'VE LISTENED TO MOTHER AND GOTTEN INTO THE SCRIBE BUSINESS, he mused, BUT MAPPING AND TRAVELING WERE ALWAYS MORE INTERESTING THAN KEEPING ACCOUNT LEDGERS. As a child, he had filled his room with dozens of maps and had memorized the names on each of them. This made it easy to invent unlikely tales about his travels, which always amused and entertained his friends.
Tasslehoff had often tried to make his own maps, but he had no head for the exacting patience it took to draw one accurately. Instead, he thought of himself as an explorer who didn't have to make accurate maps, relying on those who came after him to clear up such details as the direction in which north lay. Being there first, not drawing it up afterward, was what counted.
For years now, he'd walked the world and remembered many sights, great and small. On a high gray mountain, he had watched a golden chimera fight a bloody-tusked manticore to the death. The Qualinesti, the elven people of the high meadows, took him to witness the coronation of a prince of their wooded realms, dressing Tasslehoff in silver and silk of rare design. He'd spoken with wayfarers of a dozen nations and all polite races, and a few races not so polite.
Once in a while, Tasslehoff would run into an old adventuring friend from years ago, and they'd travel together. He'd sketch crude maps of his journeys to show his friends, elaborating on his adventures for effect, waiting for the listeners to smile. He loved story-telling over a map.
Mapmaking was not his only hobby, however. Occasionally, Tasslehoff would see something small and interesting within easy reach. When no one was looking, he'd borrow the item to admire it; oftentimes when he finished looking at it, the owner was gone. With a sigh, he'd drop the item in one of his many pockets and move on. He never meant to steal anything. Things just came out like that.
A week ago, Tasslehoff found the ring.
Tasslehoff scratched his nose in the dim light and remembered. He was in his home town, a farming community called Solace. He'd gotten up early to get hot pastries from a nearby bakery. While waiting for the shop to open, he heard two men having a shouting match in an alley.
Argument turned to scuffling, then came a hideous cry that made the kender jump. Three watchmen walking past immediately rushed toward the alley as the killer fled from it.
The thin-faced murderer was almost too hasty to escape. He stumbled on a loose rock and opened a clenched hand to catch himself. A glittering bauble fell from his palm and bounced beside Tasslehoff, who was hiding behind a wooden box by the bakery door. With a slight move, Tasslehoff covered the ring from view. The murderer hesitated, cursing the ring's loss, but continued fleeing upon seeing the watchmen advance his way. Within seconds, both pursued and pursuers were out of sight. Tasslehoff pocketed the ring with a careless flourish and went off to examine it.
It was very impressive, no doubt about that: solid gold, inlaid with small green emeralds, topped with a great faceted emerald that made Tasslehoff's head spin.
Undoubtedly, the ring was worth a fortune and could alone buy a small mansion or virtually anything Tasslehoff could imagine. Out of curiosity, he compared his left ring finger with the ring's diameter, then put the ring on to admire it.
It was then he discovered that the ring would not come off. He tugged, pulled, and used soap and water, all to no avail. A few minutes after he gave up a last attempt to remove it, the ring flashed, saturating the kender's vision with velvety green light. At the same moment, it teleported him into the ocean, which was supposed to be hundreds of miles away.
The change was so sudden that he almost drowned before he had the presence of mind to paddle to keep himself afloat. He struggled, growing wearier with each passing minute. Then a tall wave slapped him and he choked, and the ring flashed green again and teleported him away-into a woodland full of scratchy briars.
This process continued for days. Every few hours the ring would send him off to a new place he'd never seen before. If danger threatened, the ring would jerk him out of it and carry him elsewhere. He knew that the ring was cursed and uncontrollable and that he'd better find a way to stop the teleporting before he was dropped into a volcano. At least, he was learning to swim quickly enough.
It didn't take long before he noticed the distance between hops was decreasing; eventually, he was tele-porting only a mile or so at a time, though more frequently. By making a mental note of landmarks, he also judged that he was moving in a straight line; and this heartened him: the ring was taking him somewhere. An adventure, indeed!
This pleasant feeling was lost completely when the giant thunderhead came into view over the horizon. Below it, illuminated by flickering lightning, was a vast and barren mountain capped by a black stone citadel. He was heading straight for it.
Tasslehoff said a word he'd once heard an angry barbarian use. He liked adventures, but there were limits. As if piqued by his comment, a second later the ring teleported him to within a mile of the mountain itself.
Kender know no fear, but they know a bad thing when they see it. Judging the thunderstorm, mountain, and citadel to be such bad things, Tasslehoff scrambled over rocks and debris in a mad attempt to flee. The ring flashed again, and he reappeared within fifty feet of the pitiless walls of the castle.
"No, no! Stop!" he yelled as he tried to bash the ring with a fist-sized stone. "Whoa! Let's go back to the ocean! I don't wanna g-"
A green flash in his cell cut the kender off in mid thought. A spider eyeing Tasslehoff from the safety of the cell's darkened ceiling coiled its legs in surprise. It was now the cell's only occupant.
At first Tasslehoff thought he had teleported into a cave. The flash blinded him as usual, and when the effects wore off, he was still unable to see a thing in the darkness. By feeling about with his hands, he could tell he was in a narrow, square tunnel only three feet high. He crawled slowly in a random direction, testing the floor for traps or deep pits (of which there seemed to be none). Soon he saw a faint light ahead and quickly made for it.
A small, barred opening resembling a window was set in the wall to his right; carefully, he peered through it. Beyond the opening was a vast carved chamber, perhaps a hundred feet across and half as high as it was wide. The window was set two-thirds of the way up from the floor. Logic told Tasslehoff that he was in some sort of ventilation shaft; he had noticed a gentle air current while crawling along but had paid it no heed.
Within the chamber, light flickered from dozens of firepots laid out in a broad circular pattern on the floor. As he stared at the pattern, Tasslehoff realized it was a conjuration circle, such as wizards used to call up spirits from the invisible worlds. Faint traceries of colored chalk faded into the shifting darkness around the motionless flames below.
With a start, Tasslehoff saw that the room was occupied. Far below, striding quietly to the edge of the circle of firepots, was a dark-robed figure. It took but a moment for Tasslehoff to realize that it was the Magus. He briefly considered hiding, but his curiosity got the better of him, so he pressed closer to the bars.
The Magus stopped ten feet from the edge of the circle, within a smaller chalk-drawn circle beside it. For a time he appeared to contemplate the flames before him. Ruddy light played over his drawn face, white like a ghost's; his dark eyes drank in light, reflecting none.
Slowly, the Magus raised his arms and called out to the circle of fire in a language the kender had never before heard spoken. At first the flames crackled and jumped; but as the Magus continuedspeaking, the fires dimmed and lowered until they were almost in visible. The air grew colder, and Tasslehoff shivered, rubbing his arms for warmth.
Tasslehoff's attention was suddenly drawn to the center of the conjuring circle. Red streaks appeared in crisscross patterns on the floor, within the design of the firepots, as if the floor were breaking apart over red lava. A dull haze clouded the chamber, and the firepots burned more brightly. A strange roaring like a great ocean wave coming in to the shore filled the room by degrees, growing to a thunder that made the very rock tremble. Tasslehoff gripped the bars before him, wondering if an earthquake had been conjured by the sorcerer's powers.
Far below, the Magus called out three words. After each word, light and flame burst from the center of the conjuring circle. Each flash stung the kender's eyes, but he could not look away from the sight. Yellow magma glowed with superheated radiance within the circle, dimming the light from the firepots around it. A wave of heat reddened Tasslehoff's face and arms where the furs he wore did not cover him. The Magus did not seem affected by the heat at all.
One last time the dark figure called out, speaking a single name. Tasslehoff thought his heart would stop when he heard and recognized it. The thundering roar vanished instantly, and an eerie silence filled the air for the space of six heartbeats.
With a screaming whistle, the lava in the circle vanishedentirely and was replaced by darkness streaked with an eye burning violet light, resembling an impossible opening into the night sky. Tasslehoff was straining to see into the pit when a thing of titanic size arose from it, out of the night-pit and into the room.
Tasslehoff had heard rumors about the thing that stood before him, but he had never truly believed them until now. The thing towered over the Magus, three times the height of a man. Two great tentacles dangled from its shoulders in place of normal arms, and two heads maned with black fur rested where one head should be. Scales glittered over its skin, and in the light of the firepots the kender saw its feet were clawed like those of a bird of prey. Slime and oil fell from it, the droplets smoking when they struck the stony floor.
The heads gazed down upon the Magus. Inhuman mouths spoke, their rasping voices out of time with one another by a fraction of a moment.
"Again," the voices said, "you call me from the Abyss to defile my presence with your own. You summon my divine person to fulfill your petty desires, and you tempt my everlasting wrath. Sorely, I wish to have vengeance on this world for giving you birth, you who toy with the Prince of Demons like a slave. I thirst for your soul like a dying man for water."
"I did not summon you to hear your problems," responded the Magus in a cracked, thin voice. "Bound you are to me, bound by the circle. You shall hear me out."
With screams that made Tasslehoff jerk from the bars and cover his ears, the thing's heads shot down at the Magus-and were thrown back by unseen forces that sparked and flashed like lightning. The thing's tentacles writhed and flailed the air like titans' whips.
"AAAHIEEE!!! Wretch! To speak to me so! Ten thousand times you are cursed should these bonds fade! Ten thousand times will I break you in my coils, until your dark soul rots!" For several minutes the demon roared out its rage. The Magus stood before it, unmoved and silent.
In time the thing ceased to cry out. Its breathing became a slow, ragged thunder.
"Speak," said the heads venomously.
"There is an adventurer in my fortress," said the Magus, "who wears a green-stoned ring. The ring will not leave his hand and defies magical attempts to remove it. It teleported the adventurer into my citadel when it was not his intention to do so. What ring is this? How do I remove it? What are its powers?"
The thing twisted its necks. "You summon me to identify a RINGI"
"Indeed," said the Magus, and waited.
The twin heads dipped closer to the Magus. "Describe the largest stone."
"An emerald the size of my thumb, rectangular cut with six tiers and no flaws. The face is engraved with a hexagonal sign, with a smaller hexagon set within and another in that one."
Silence filled the darkened room; even the thing's writhing arms were stilled. After a pause, the thing stood upright. Its heads turned about independently of each other. Tasslehoff shrank back against the opposite wall of the tunnel as a head turned his way.
The head stopped when it looked into the barred window of the airshaft. Red fires arose in its eyes and ran through Tasslehoff like spears.
Tasslehoff Burrfoot had never known fear, though he had seen sights that made hardened men shake with terror. When the eyes of the thing were upon him, he shook without breathing, his soul filled with a new emotion.
Something like a smile ran over the lips of the thing's face. The head turned slowly away.
"Magus," said the thing, "concern yourself not with the ring. Turn your pleasure to other matters. You probe the reaches of unseen planes and manipulate the destiny of worlds. Neither the ring nor its wearer will be your concern past the setting of the sun this day."
There was a long silence during which neither monster nor summoner moved.
"That is not the answer I asked of you," said the Magus.
For a time, there was no response from the thing. Then its heads chuckled heavily, and the sound rolled across the room.
"I have spoken," it said, then vanished into the circle of violet light and darkness as if it had been a shadow.
The Magus stood before the circle long afterward, head bowed in thought. Just as it occurred to Tasslehoff that he would have to breathe or explode, the Magus turned and walked to a hidden door that closed quickly behind him.
Tasslehoff, bathed in sweat, leaned against the wall. If the Magus caught him now, he would die. He looked down at the emerald ring and wondered how long he would be able to hide before the Magus found him at last.
Twenty minutes later Tasslehoff arrived at another barred window, this one looking into a musty library lit by candles on a tabletop. Struggling and gasping, the kender squeezed through the bars and dropped onto a bookshelf, climbing down to the floor from there.
He wiped gray dust from his hands and looked around. Shadows flicked against the stone walls. Towering shelves filled with browned volumes bound in exotic leathers and sealed with glyphs surrounded him. As he looked at the tomes, his curiosity got the best of him again.
He cautiously pulled a large volume from a stack on the table before him. A glance at the cover confirmed that the writing was unreadable and probably magical in nature. He opened the book, and ancient pages rustled and fell open in the candlelight.
Tasslehoff flipped the book shut with a gasp. Hesitantly, he reached for another, hoping it was less loathsomely illustrated. To his relief, the next book was written in the common tongue of the land and had no pictures at all.
"BEING A COMPENDIUM OF MYSTIC PROTECTIONS AND SORCEROUS INSCRIPTIONS FOR THE SUMMONING OF CREATURES FROM THE DARK WORLDS," he read aloud. The book appeared to be well used. A thought occurred to him, and he flipped through the volume, his eyes running over the pages in search of the name of the thing he had seen. At the end of the text was a list of creatures one could summon, and the thing's name was among them.
Silently, he read the passage under the list of names, absorbing every word of it. His hand grew cold and damp at the implications of the text. Finished, he closed the book and returned it to the stack with care, arranging the other volumes to disguise his prying.
"Well," he said aloud, wiping his hands. Some of hisconfidence was returning, though strained by the cir cumstances. "Summoning is more dangerous than I thought. If the wizard messes up, boot! Off he goes, taken away forever. Demons don't forgive…"












