A temperamental enchantr.., p.12
A Temperamental Enchantress: A LitRPG Adventure (A New Home Book 2),
p.12
He did, however, assign his six stat points. He plunked them all into Strength. He had already got a number of upgrades today, and it just felt like the right place to put it. Maybe he’d regret it later, and maybe he was being hypocritical for telling Mira to split her stats up, but he did it all the same.
Then he cast Teleport for the first time and swept off to get started. He’d have to fill Emiri in on everything, but he felt this had a real chance of helping out his people. Actually, with their connection now it should help out Miromar too.
Dave’s Stats and New Spells
Name: David Nelson
Race: Dungeon-Bonded Human
Age: 42
Class: Arcane Dreadnought (Tier 3)
Level: 41st
Alignment: +2
Position: Duke of Eastern Duchy, Consort to Lady Emiri, General of Albian Army, Albian Ambassador to the Moon Elves, Mini-Boss Bastion of Thralls, First Champion of Albia
Movement: 69
Stats:
STRENGTH: 75 (20% bonus): 90 (+25%): 108
Bravery: 27
Regen Rate: 9/hour
Melee Damage: +180%
DEXTERITY: 25 (+25%) 31
Ranged Damage: +62%
Rogue Skills: +36%
AGILITY: 43 (30% bonus): 55 (+25%) 66
Movement Rate: +132%
Defense: +330%
CONSTITUTION: 47 (+25%): 58
Health: 4250 (+100%) (Gear:+250)
Regen Rate: 65/tick (per skill)
Fury: 17.4
Regen Rate: 5.8/hour
ENDURANCE: 66 (+25%): 82
Stamina: 58.5
Regen Rate: 19.5/hour
Needed Rest: -75% (max)
INTELLIGENCE: 98 (20% bonus): 117 (+25%): 142
Mana: 4000 (+100%)
Spell Damage: +284%
WISDOM: 87 (30% bonus): 113 (+25%): 134
Mana Regen Rate: 2925/hour
Faith: 57.3
Regen Rate: 19.1/hour
CHARISMA: 48 (+25%): 60
Social Skills: +120%
Teamwork: 18
Regen Rate: 6/hour
LUCK: 15 (+25%): 18
+18% chance to avoid catastrophic effects
+18% improvement on chance of loot drops
+18% improvement on quality of loot drops
Total XP: 34,599XP to Next: 81
Unspent Stat Points: 0Unspent Character Points: 155
Traits:
Where the Mind Leads the Body will Follow
Tier 2: +20% Strength
Tier 3: Arcane Backlash
Tier 4: +20% Intelligence
Tier 5: Adamant Bulwark
Blight Slayer: +10% damage against any creature that is the result of a magical experiment.
Dungeon Enhanced: Tier 1 +10 STR, +10 AGI, +50 WIS, +50 Toughness, +50 Regeneration, +100% to health and mana pools. Status as dungeon mini-boss. Special abilities to be determined.
Duke of the East: +25% to all stats, +50% to all regeneration rate. (only applicable within Albia)
Champion of Albia/Blade of the King: Nobility bonus applies anywhere in Albia. Long Blade: +20.
Skills:
Class
Arcane Backlash: 50
Adamant Bulwark: 60
Damage Shift: 30
Generic
Running: 3
Toughness: 130
Regeneration: 130
Social
Sense Motive: 20
Speak Languages: 14
Diplomacy: 260
Armistice: 50
Craft
Engineering: 80
Academic
Knowledge- Research: 201
Knowledge- Law: 3
Wilderness
Survival- Forest: 14
Survival- Desert: 7
Tracking: 15
Combat
Taunt: 1
Dodge: 70
Heavy Armor: 130
Unarmed Combat: 170
Archery: 80
Long Blade: 100 (+20)
Double Strike: 20
Weapon Specialization- Long Sword: 80
Offensive Stance: 60
Sneak Attack: 10
Flanking: 10
Bravery
Shield Other: 50
Muscle Swell: 80
General Magical
Quicken Spell: 41
Esoteric Senses: 60
Mana Barrier: 41
Frost Armor: 78
Magic Focus- Abjuration: 80
Magic Focus- Evocation: 80
Spell Mastery- Ablative Armor: 10
Spell Mastery- Mass Lesser Enlarge: 10
Spell Mastery- Lightning Bolt: 10
Magic Schools/Spells
Abjuration Magic: 80
Minor Shock Shield
Obscure Scrying
Ablative Armor
Damage Mirror
Nullify Magic/Negate Magic
Repulsion
Conjuration Magic: 80
Minor Messenger Bird
Minor Mirror Strike
Gate
Alcoholic Cloud
Summon: Dire Rhinoceros
Totem of Stillness
Frost Storm
Spatial Bite
Lesser Creation
Conjure Dungeon Minion
Conjure Elemental
Teleport
Divination Magic: 80
Identify
Assess Enemy
Sure Strike
Minor Scan: Secret Door
Track Bloodline
Wizard’s Eye
Enemy Locator
Evocation Magic: 80
Magic Missiles
Minor Force Stomp
Lesser Brilliant Radiance
Thunder Arc
Lightning Bolt
Fire Bolts
Arctic Sphere
Chain Lightning
Shaping Magic: 80
Minor Binding
Minor Mending
Fleeting Fury
Lesser Repulsion
Lesser Gazelle’s Grace
Mass Lesser Enlarge
Bone Shatter
Alacrity
Inertial Burst
Enhanced Flight
Major Shift
Elemental Enhancement
Greater Stoneskin
Were-bear’s Might
Lesser Giant Form
Combination:
Perceptive Sending
Spell Trigger
Gear:
Breastplate of the Mother Hen
Flaming Longsword
Epic Ring of the Healthy Leader
Hawk’s Eye Ashen Wood Longbow
3 Arrows of Piercing
Dual Bag of Holding
Tome of Mystic Enhancement
Portable Hole
Forrest Running Boots
Astral Black Blade
Imbued Buckle of the Mage’s Mantle
Shield Bracer
Echo Ring
Charm Stone: Spell Rebound- Tier 3
Mythic Healing Potion x 2, Mythic Mana Potion x2
New Spells: not previously detailed
Greater Stoneskin: this spell causes the target to gain a stony barrier around their skin. It provides DR: 150 and elemental resistances to fire, electricity, cold, and acid of 500. The spell first applies the stated resistances and then further reduces the damage of the next attack by 90%, the second by 60%, and the third by 30%. After all damage resistance it reduced damage of the next attack that would cause damage by 90%, the second by 60%, and the third by 30%. After that, it only applies the previously stated resistances. Mana Cost: 85. Duration: 1 tick + 1 tick/level. Cast Time: 12 seconds. Cooldown: 3 minutes – 1 second/level. Tier 5
Repulsion: Creates waves of force that push only enemies back. The form of the spell is a 270-degree arc. No creature with STR less than 3x caster’s INT may come within 50’ of caster. The requirement drops to 2x for 100’ and 1x for 150’. No solid projectiles weighing less than 30x/20x/10x the caster’s INT may enter the field without being knocked backward. Mana Cost: 75 + 10 mana/tick. Duration: variable. Cast Time: 6 seconds. Cooldown: 10 minutes. Tier 5
Teleport: Allows caster, along with up to 5 other creatures of basic humanoid size, to instantaneously travel to any spot that is well known by the caster within 200 miles + 10 miles per level. Targets may only bring what they can carry in terms of inanimate objects. All creatures suffer a momentary Sickness Debuff after being teleported. The duration and severity of the debuff will decrease with experience but will never be entirely gone. Mana Cost: 75. Cast Time: 1 second. Cooldown: 1 minute. Tier 5
Conjure Elemental: summons an elemental to obey the will of the caster. A will contest is initiated. If the caster prevails then the elemental is under the caster’s control for the duration or until slain. If the duration expires or the elemental is destroyed, it is returned to its plane of existence at full health. If the caster loses the contest of wills, the elemental will have a 75% chance of returning to their own plane of existence or a 25% chance of attacking the caster. Elemental types this spell can summon include: Earth, Air, Water, and Fire. Reagents are necessary, consisting of a sufficient quantity of the element to build the body of the elemental, 2 oz. of magicyte, and optional rare elements. Providing insufficient reagents will negatively affect the will check. Providing more magicyte or top-quality reagents will positively affect both the duration of the spell and the will check. Examples of top-quality items would be a diamond for an earth elemental. Further exploration will be the responsibility of the caster.
Level of the elemental is determined by the reagents and luck. Minimum level is 40. Maximum level is 55. Duration: Minimum is 1 minute in combat and 1 hour out of combat. Maximum is 24 minutes in combat and 24 hours out of combat. Cast time: 10 minutes Mana: 200 Cooldown: 4 hours. Tier 5
Enemy Locator: This spell will attempt to locate an enemy. The range is 300 miles + 12/level. The spell will impart the knowledge of enemy’s present location only. This spell will penetrate obfuscation spells of 3rd Tier or below and has a 50% chance of penetrating a 4th Tier spell and a 25% chance with a 5th Tier version. Reagents such as personal possessions can increase probability and reduce mana cost. Mana Cost: Base is 150 mana. Cast Time: 12 seconds. Cooldown: 1 minute. Tier 5
Spell Trigger: Prepare a construct that lasts for up to 1 day per level. It may store a spell of up to 5th Tier for instantaneous release, although the duration of the spell is reduced by 20% for every Tier over Tier 1. Generally, applies to any spell. May not have more than one spell trigger active at a time at Tier 5. Gain an extra use at Tier 6 and again at Tier 7. Mana Cost: 1000 mana. Cast Time: 10 minutes. Reagent: 2 ounces of powdered magicyte per Tier of the spell held within the trigger. Cooldown: 24 hours. Tier 5
Were-bear’s Might: This spell enhances the target’s melee capabilities at the loss of any non-class-based spells or magical abilities. Target gains: STR +100, DEX: +25, AGI: +50, HP: +1000, Regeneration: +75. Critical Strike Chance +10%. Mana Cost: 225. Cast Time: 12 seconds. Duration: 1 tick + 1 tick/level. Cooldown: 2 minutes- 1 sec/level. Tier 5
Lesser Giant Form: Increase the size of a single inanimate object/or living being by up to 1000% for inanimate objects and 200% for living beings. Duration for inanimate objects is 2 hours +10 min/level, but that duration is divided amongst the number of objects enlarged. Duration for living beings is 6 ticks+ 1/level. Mana: 300. Cast time: 4 ticks. Tier 5
Interlude 1
The clans continued to gather, and more and more orcs were drawn by Naraan’batar’s power as the first khan within more than a lifetime. The hostages he had taken from the human nobles raised his esteem in their eyes. The irony of that being that it was not something he had wanted to order.
Yet, he couldn’t fault his brother and second, Khunbish, for what he had done. Bringing hostages was hopefully a quicker way to get the humans to turn over his mother. If the clans knew how far he was willing to go to get his mother back, they likely would have removed their support.
The warriors wanted battle. The priests wanted to expand the influence of their dark god, one whom Naraan at least no longer accepted. The craftsmen wanted access to human markets. The old and wise wished for peace but knew that the clans needed more room to grow and wanted to break the cycle of endless conflict with the dwarves.
Through it all, Naraan, now khan of all orcs, simply wanted his mother back. That was why he did all this. It was why he assembled an army. It was also why he sat listening to his brother and sister as they bickered.
“Easy for you to say, Jalaqai. You weren’t there,” Khunbish protested again.
“You seem to take this as an affront to your manhood. I’d understand that if this were one of those clan chieftains confronting you, but this is me, Brother. I don’t have anything hanging between my legs to rob me of my common sense. I am only speaking of doing what must be done,” the third of the orcs said.
Naraan shook his head. He’d heard this argument before. His sister felt that Khunbish hadn’t done as much as he could have to obtain the best hostages or to rescue their mother. The khan wasn’t sure. His brother was his sword, the one who faced challengers on his behalf. But their sister was the pragmatic one. She was the shadow of the khan as she had been when he was just a clan leader.
This is what their parents had taught them. She did what had to be done, even when it would have tarnished her honor. She did what Naraan needed done but couldn’t be seen to do.
“Sometimes smashing something isn’t the best way to get what you need,” Khunbish said.
Jalaqai laughed. “How many times have I told you that.”
“Laugh all you like, but again you weren’t there. I’m telling you I heard the boy-warrior and the winged girl speak English.”
“What did they say then?” Jalaqai asked.
“It was enough that I recognized it. You know that father wouldn’t let mother teach us how to speak her foreign tongues.”
“Maybe not you, but while you were out hunting, I had more time with her than you did.”
“So you always remind us…”
Naraan slammed his fist down on the makeshift throne. “Enough. This isn’t getting us anywhere, and we three at least must be of one mind.”
Khunbish bowed his head and put his fist to his chest, “As you order, my khan.”
“Not you, too.” Naraan lowered his head and sighed. “At least when it is just us, treat me as your brother. We all three are missing our mother. Chimeg is a skilled crafter and valued by the clan. They all want her back, but only the three of us share the depth of this loss.”
Jalaqai said, “Then unshackle me. The humans are responding as I told you they would. They are coming for the hostages and intend to fight. The clans will demand war. Maybe that is a good thing, but not until we have mother back. Let me go and do what I do best.”
“Even your illusions won’t be enough now that their guard is up. If it must be war, then so be it. But until the chaos begins, you are not to do anything.”
“And when it does?”
“Then I’ll let you off your leash.”
Jalaqai smiled. Her tusks were smaller than her brothers, but they still showed with this wide grin.
Karin Li, once a human of Earth, now an orc known as Chimeg, sat silently on the floor. She had managed to free herself from the bonds the spider mage had placed on her, but she still didn’t try to escape. As a girl, she had learned how to be quiet and stay out of the way of the adults.
That lesson had only been driven home more by her time in Eloria. Orcs were fierce, but when you lived in the rough land of the mountains, you had to know when to be bold and when to be small.
The weak southerners thought they knew so much. They had their huge cities and their large armies built up through comfort. But none of them had ever faced one of many Tier 4 monsters in the mountains and certainly not any of the true powerhouses.
Sometimes, even a hunting party wasn’t enough. Eloria valued the powerful over the weak. This wasn’t different than Earth. There it had been the rich and the poor. Oh sure, there were still those who worked together, but even thirty warriors couldn’t take down many of the threats.
In those cases, it was best to be small. You could only hope to be one of the survivors from the hunting party. The clan would move away from the territory of whatever monstrosity had been disturbed. The widows and children would mourn the lost, but that was just life in Eloria.
It had given her an acute sense of how to know when something outclassed her. She had once seen a frost drake from a distance. Fortunately, it didn’t see her or she might not be sitting here today. Only seeing it briefly had been enough to convince Karin that she had no chance against such a beast.
She had known the same when she saw Reimor, the spiderkin mage. Her resistance the first time she had met him had been futile, and she didn’t intend to repeat her mistake. There were just some monsters with whom you could only hide or run.
The human warrior she had seen in the dungeon had been another such being. There was just a feeling of power that oozed off him. Yet even he hadn’t felt as strong as Reimor. Now, Reimor, the spider mage, was dead, and his killer paced the small safehouse she had been brought to.
