Culture Series by Iain M. Banks
- 10
- 58
- 35
- 52
- 18
- 36
- 70
Culture #1
Consider Phlebas c-1
Iain M. Banks
The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction; coldblooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principals were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. Consider Phlebas — a space opera of stunning power and awesome imagination from one of the most talented writers of his generation.
Read online
Culture #2
The Player of Games c-2
Iain M. Banks
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game … a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death.
Read online
Culture #4
The State of The Art c-4
Iain M. Banks
The first ever collection of Iain Banks's short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks's staggering talent.
Read online
Culture #5
Excession c-5
Iain M. Banks
Two and a half millennia ago, the artifact appeared in a remote corner of space, beside a trillion-year old dying sun from a different univese. It was a perfect black-body sphere, and it did nothing. Then it disappeared. Now it is back. Silent, motionless, and resisting all efforts to make contact, the artifact waits. The Culture ships, however, cannot. For the artifact is something they need to understand first, before it falls into less understanding hands — and triggers a political and military crisis which will threaten everything the Culture has achieved. One person who saw the artifact when it first appeared may have information concerning its purpose, but she is living out her death in the immense Eccentric ship, the Sleeper Service . The Culture ships formulate a plan to retrieve her. The Sleeper Service has other things on its mind. A novel of extraordinary imagination, richness and energy, Excession is Iain M. Banks at his magnificent best.
Read online
Culture #7
Look to Windward c-7
Iain M. Banks
It was one of the less glorious incidents of the Idiran wars that led to the destruction of two suns and the billions of lives they supported. Now, 800 years later, the light from the first of those deaths has reached the Culture’s Masaq’ Orbital. A Chelgrian emissary is dispatched to the Culture.
Read online
Culture #8
Matter c-8
Iain M. Banks
The Culture is a far-future society of seemingly limitless resources and infinite technological possibilities. Yet the Culture is far from perfect, and it is still subject to brutal wars, political upheaval and intrusions from beyond the edges of known space. With extraordinary imaginative scope and storytelling prowess, Iain M. Banks’ new Culture novel will be one of the most highly anticipated SF novels of the year.
Read online
Culture #10
The Hydrogen Sonata c-10
Iain M. Banks
The Scavenger species are circling. It is, truly, the End Days for the Gzilt civilization. An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence. Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted—dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago. It seems that the final days of the Gzilt civilization are likely to prove its most perilous.
Read online