City of the fallen sky, p.30
City of the Fallen Sky,
p.30
Chelaxian: Someone from Cheliax.
Cheliax: Devil-worshiping nation.
Chelish: Of or relating to the nation of Cheliax.
Coins: Mercantile district in Absalom.
Daemons: Evil denizens of Abaddon who exist to devour mortal souls.
Derhii: Intelligent flying apes.
Desna: Good-natured goddess of dreams, stars, travelers, and luck.
Dwarves: Short, stocky humanoids who excel at physical labor, mining, and craftsmanship. Stalwart enemies of the orcs and other evil subterranean monsters.
Eagle Knights: Military order in Andoran devoted to spreading the virtues of justice, equality, and freedom.
Elves: Long-lived, beautiful humanoids who abandoned Golarion millennia ago and have only recently returned. Identifiable by their pointed ears, lithe bodies, and pupils so large their eyes appear to be one color.
Eye of Abendego: Enormous permanent hurricane west of Garund.
Garund: Continent south of the Inner Sea, renowned for its deserts and jungles.
Gearsmen: Powerful metal automatons retrieved from the Silver Mount, which obey the commands of the Technic League—at least, most of the time.
Gembasket: Legendary location in Katapesh, said to be bursting with precious jewels.
Gnomes: Race of fey humanoids known for their small size, quick wit, and bizarre obsessions.
Golarion: The planet containing the Inner Sea region and the primary focus of the Pathfinder campaign setting.
Hadi: Strange society of intelligent, oversized rats found only in the ruins of Kho.
Half-Elves: The children of unions between elves and humans. Taller, longer-lived, and generally more graceful and attractive than the average human, yet not nearly so much so as their full elven kin.
Halflings: Race of humanoids known for their tiny stature, deft hands, and mischievous personalities.
Half-Orcs: Bred from humans and orcs, members of this race have green or gray skin, brutish appearances, and short tempers, and are mistrusted by many societies.
Harrow Deck: Deck of illustrated cards sometimes used to divine the future. Favored by Varisians.
Hellspawn: A human whose family line includes a fiendish taint, often displayed by horns, hooves, or other devilish features. Rarely popular in civilized society.
Hyenafolk: Bestial and savage race of hyena-headed humanoids.
Inner Sea Region: The heart of the Pathfinder campaign setting, centered around the eponymous inland sea. Includes the continents of Avistan and Garund, as well as the seas and other nearby lands.
Irrisen: A realm of permanent winter north of Varisia, claimed by Baba Yaga and ruled by her daughters. Currently controlled by Queen Elvanna and her bloodline, the jadwiga Elvanna.
Katapesh: Mighty trade nation on the eastern coast of Garund.
Keleshite: Of or related to the Empire of Kelesh, far to the east of the Inner Sea region.
Kellid: Traditionally uncivilized and violent human ethnicity from the far north.
Kho: Legendary flying city of the ancient Shory Empire, which crashed thousands of years ago for unknown reasons, landing in the jungles of the Barrier Wall Mountains, just north of the Mwangi Expanse.
Leukodaemon: Evil fiend that harvests mortal souls via disease and pestilence.
Mana Wastes: Region in Garund where an ancient magical war renders spells unreliable.
Mwangi Expanse: The massive jungle region spanning a huge portion of Garund.
Mwangi: Of or pertaining to the hot, southern jungle region known as the Mwangi Expanse; someone from that region.
Nex: Nation in Garund formerly ruled by a powerful wizard of the same name.
Numeria: Land of barbarians and strange alien technology harvested from a crashed starship near the nation's capital.
Orcs: A bestial, warlike race of humanoids originally hailing from deep underground, who now roam the surface in barbaric bands. Universally hated by more civilized races.
Osirian: Of or relating to the region of Osirion, or a resident of Osirion.
Osiriani: The native language of Osirion.
Osirion: Desert kingdom ruled by pharaohs in northeastern Garund.
Outer Planes: The various realms of the afterlife, where most gods reside.
Pathfinder Lodge: Meeting house where members of the Pathfinder Society can buy provisions and swap stories.
Pathfinder Society: Organization of traveling scholars and adventurers who seek to document the world's wonders. Based out of Absalom and run by a mysterious and masked group called the Decemvirate.
Pathfinder: A member of the Pathfinder Society.
River Sphinx: The main river running through Osirion.
Rovagug: The Rough Beast; the evil god of wrath, disaster, and destruction. Imprisoned deep beneath the earth by the other deities.
Ruby Prince: Khemet III, the Forthbringer, current ruler of Osirion.
Screaming Jungle: Dangerous jungle south of the Mwangi Expanse.
Sellen River: Major river that borders Andoran and leads from the Inner Sea up to Numeria.
Shory: Ancient empire, now long since fallen to obscurity, which was most famed for its flying cities.
Silver Mount: A great vessel from another world that crashed down from the sky long ago and landed in Numeria, forming a huge metal mountain that leaks strange ichors. Explorers sometimes breach its inner chambers and retrieve strange technological artifacts, most of which are subsequently controlled by the Technic League.
Skymetal: Metal that falls to Golarion as meteorites and has exceptional (and sometimes magical) qualities.
Slave Trenches of Hakotep: Ancient Osirian monument in which potentially thousands of stone pillars stand arranged in strange patterns, each one containing the spirit of a bound elemental. Its purpose remains unknown.
Sorcerer: Spellcaster who draws power from a supernatural ancestor or other mysterious source, and does not need to study to cast spells.
Sothis: Capital of Osirion.
Starfall: The capital of Numeria, located near the base of the Silver Mount.
Starstone: Stone that fell from the sky ten thousand years ago, creating an enormous dust cloud that blotted out the sun and began the Age of Darkness, wiping out most preexisting civilizations. Eventually raised up from the ocean by Aroden and housed in the Cathedral of the Starstone in Absalom, where those who can pass its mysterious and deadly tests can ascend to godhood.
Taldan: Of or from Taldor; a citizen of Taldor.
Taldane: The common trade language of Golarion's Inner Sea region.
Taldor: Former empire in the Inner Sea region, now mostly fallen into decadence.
Tarrasque: One of the Spawn of Rovagug, a legendary monster said to be nearly unstoppable.
Technic League: Corrupt society of researchers who comb through the wreckage of the Silver Mount looking for strange technology that they can exploit for personal gain.
Test of the Starstone: Deadly trial in which mortals attempt to pass through magical traps surrounding the Starstone and actually touch its surface, thus being transformed into gods. Rarely passed.
Thuvia: Desert nation on the Inner Sea, famous for the production of the magical sun orchid elixir.
Towers: Gambling game using a harrow deck.
Ulunat: One of the Spawn of Rovagug, a great beetle whose shell still stands in Osirion and provides shelter to the mansions of the city's most wealthy.
Uomoto: Tribe of Mwangi people living closest to the ruins of Kho.
Varisia: A frontier region northwest of the Inner Sea.
Varisian: Something from Varisia, or else a member of the often maligned Varisian ethnic group, which is known for its music, dance, and traveling caravans.
Vudrani: Someone or something from the exotic continent of Vudra, far to the east of the Inner Sea.
Wererat: Rodent lycanthrope; someone who can change from a humanoid to a rat and back again.
Wizard: Someone who casts magical spells through research of arcane secrets and the constant study of spells, which he or she records in a spellbook.
Worldwound: Constantly expanding region overrun by demons a century ago. Held at bay by the efforts of the Mendevian crusaders.
Tim Pratt, City of the Fallen Sky












