IAIN M. BANKS SERIES:

Walking on Glass

Walking on Glass

Iain M. Banks

Science Fiction

From Publishers WeeklyBanks received rave reviews from critics in his native England and the U.S. for his debut in The Wasp Factory. His second novel is also an extraordinary feat, terrifying and baffling, going far beyond the bounds of fiction as it's usually defined. There are really three separate stories here. The first concerns nice young Londoner Graham Park, in love with Sara ffitch (sic), whom he meets through his gay friend, Slater. The latter's wild ideas provide needed comedy in an otherwise brooding atmosphere, as Graham worries over whether he can win the mysterious Sara from her biker boyfriend. The next story tells of Steven Grout, a laborer who can't keep a job because of his disruptive temper. The paranoid Steven believes "They" are out to get him via lethal microwaves. The scene is laid in a surreal castle where two prisoners, Quiss and Ajayi, are being held for failing as soldiers in the War Against Banality and Interest. The pair, required to answer riddles to win release from this science-fiction hell, miss every time. Banks connects the entirely different events in the novel's closing pages, which reveal what happens between Graham and Sara in a scene so shocking it leaves the reader numb. February 14Copyright 1985 Reed Business Information, Inc. From Library JournalBanks's unusual novel explores the imagination's more grotesque efforts to cope with life, in three personal dilemmas. Graham Park is a young innocent in love, due to awaken to his role in an unwholesome relationship. Steven Grout is a paranoid and a betrayed warrior from another realm, exiled to our world to suffer secret microwave and laser torments as a social misfit. The elderly Quiss and Ajayi themselves are dishonored exiles of a cosmic war, fated to play bizarre games and answer an impossible riddle, in the strangest castle this side of Mervyn Peake. Banks shows a compelling ability to enter their lives. How he brings them together in a fantastic framework is somewhat less compelling. But his vision of disillusion and escape remains memorably funny and sad, like the idea of glass made real in his castle: a transparent yet only apparent solid, that slowly is puddling under the pull of gravity. Recommended. Jeff Clark, SUNY Coll. at Old Westbury Lib.Copyright 1986 Reed Business Information, Inc.
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Excession

Excession

Iain M. Banks

Science Fiction

The international sensation Iain M. Banks offers readers a deeply imaginative, wittily satirical tale, proving once again that he is "a talent to be reckoned with" ("Locus"). In "Excession", the Culture's espionage and dirty tricks section orders Diplomat Byr Gen-Hofoen to steal the soul of a long-dead starship captain. By accepting the mission, Byr irrevocably plunges himself into a conspiracy: one that could either lead the universe into an age of peace or to the brink of annihilation.
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The Quarry

The Quarry

Iain M. Banks

Science Fiction

Eighteen-year-old Kit is weird: big, strange, odd, socially disabled, on a spectrum that stretches from "highly gifted" at one end, to "nutter" at the other. At least Kit knows who his father is; he and Guy live together in a decaying country house on the unstable brink of a vast quarry. His mother's identity is another matter. Now, though, his father's dying, and old friends are gathering for one last time."Uncle" Paul's a media lawyer now; Rob and Ali are upwardly mobile corporate bunnies; pretty, hopeful Pris is a single mother; Haze is still living up to his drug-inspired name twenty years on; and fierce, protective Hol is a gifted if acerbic critic. As young film students they lived at Willoughtree House with Guy, and they've all come back because they want something. Kit, too, has his own ulterior motives. Before his father dies he wants to know who his mother is, and what's on the mysterious tape they're all looking for. But most of all he wants to stop time and...
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The Player of Games

The Player of Games

Iain M. Banks

Science Fiction

The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for Iain M. Banks: "Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME "An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out
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Canal Dreams

Canal Dreams

Iain M. Banks

Science Fiction

Hisako Onoda, world famous cellist, refuses to fly. And so she travels to Europe as a passenger on a tanker bound through the Panama Canal. But Panama is a country whose politics are as volatile as the local freedom fighters. When Hisako's ship is captured, it is not long before the atmosphere is as flammable as an oxy-acetylene torch, and the tension as sharp as the spike on her cello...CANAL DREAMS is a novel of deceptive simplicity and dark, original power: stark psychological insights mesh with vividly realised scenarios in an ominous projection of global realpolitik. The result is yet another major landmark in the quite remarkable career of an outstanding modern novelist.From Publishers WeeklyBecause she is afraid to fly during a time of international tensions, famous Japanese cellist Hisako Onoda boards a tanker en route to her concert in Rotterdam. When a conflict erupts and the Panama Canal is closed, the ship is forced to drop anchor in Gatun Lake. A guerrilla faction takes the passengers and crew captive, Hisako is raped, and we watch as the sensitive musician metamorphoses into a grenade-toting avenging warrior. This stunning, hallucinatory, semi-surreal fable pits an artistic, precariously balanced sensibility against a world of brutal political forces. Among the ship's passengers, all taken hostage by the People's Liberation Front, are a South African engineer, an erudite Egyptian and Hisako's wimpy young French boyfriend. Banks ( The Wasp Factory ) doesn't do much with these characters. His wrenching story, which can be read as a parable of the feminine principle reasserting itself and taking revenge on earth-destroying males, derives its power from the exploration of Hisako's mental states, her violent nightmares and her flashbacks to Japan, where she became a prodigy, strove to please her mother and missed a father she never knew, dead from radiation sickness in the aftermath of Hiroshima. Copyright 1991 Reed Business Information, Inc. From Library JournalStranded in Panama during an international crisis, cellist Hisako Onodo witnesses the death of her French lover at the hands of terrorists and brings her hitherto untested powers of will and desperation to bear in a one-woman vendetta. Set in the near future, the latest novel by the author of The Bridge ( LJ 4/15/89) grows in intensity as its heroine divests herself of everything except for her desire for revenge. Not quite sf but more than realism, this tale of obsession should be considered by libraries that can afford to go beyond their priority lists.Copyright 1991 Reed Business Information, Inc.
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The State of the Art

The State of the Art

Iain M. Banks

Science Fiction

The first ever collection of Iain Banks' short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks' staggering talent.
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Espedair Street

Espedair Street

Iain M. Banks

Science Fiction

Daniel Weir used to be a famous - not to say infamous - rock star. Maybe still is. At thirty-one he has been both a brilliant failure and a dull success. He's made a lot of mistakes that have paid off and a lot of smart moves he'll regret forever (however long that turns out to be). Daniel Weir has gone from rags to riches and back, and managed to hold onto them both, though not much else. His friends all seem to be dead, fed up with him or just disgusted - and who can blame them? And now Daniel Weir is all alone. As he contemplates his life, Daniel realises he only has two problems: the past and the future. He knows how bad the past has been. But the future - well, the future is something else.
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The Hydrogen Sonata c-10

The Hydrogen Sonata c-10

Iain M. Banks

Science Fiction

The Scavenger species are circling. It is, truly, the End Days for the Gzilt civilization. An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence. Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted—dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago. It seems that the final days of the Gzilt civilization are likely to prove its most perilous.
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The Player of Games c-2

The Player of Games c-2

Iain M. Banks

Science Fiction

The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game … a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death.
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Excession c-5

Excession c-5

Iain M. Banks

Science Fiction

Two and a half millennia ago, the artifact appeared in a remote corner of space, beside a trillion-year old dying sun from a different univese. It was a perfect black-body sphere, and it did nothing. Then it disappeared. Now it is back. Silent, motionless, and resisting all efforts to make contact, the artifact waits. The Culture ships, however, cannot. For the artifact is something they need to understand first, before it falls into less understanding hands — and triggers a political and military crisis which will threaten everything the Culture has achieved. One person who saw the artifact when it first appeared may have information concerning its purpose, but she is living out her death in the immense Eccentric ship, the Sleeper Service . The Culture ships formulate a plan to retrieve her. The Sleeper Service has other things on its mind. A novel of extraordinary imagination, richness and energy, Excession is Iain M. Banks at his magnificent best.
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Matter c-8

Matter c-8

Iain M. Banks

Science Fiction

The Culture is a far-future society of seemingly limitless resources and infinite technological possibilities. Yet the Culture is far from perfect, and it is still subject to brutal wars, political upheaval and intrusions from beyond the edges of known space. With extraordinary imaginative scope and storytelling prowess, Iain M. Banks’ new Culture novel will be one of the most highly anticipated SF novels of the year.
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The State of The Art c-4

The State of The Art c-4

Iain M. Banks

Science Fiction

The first ever collection of Iain Banks's short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks's staggering talent.
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